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1. So what's a marauder's role? Be a better battleship? - in Test Server Feedback [original thread]
To be honest, I thought the marauder was going to have a mini-siege module to fill in a niche role for taking down POS. Now, with the current design, it seems that the marauder is in every way better than a normal BS. More tank, more DPS, more ...
- by Celeste Bane - at 2007.10.23 17:42:00
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2. Let's propose some alternatives to the carrier/MS nerf. - in Test Server Feedback [original thread]
Originally by: Trask Kilraen Other than being lag-machines.... carriers and moms don;t need to be fixed atm! They ain't broke! It isn't about them being broke. It's that CCP wants to reduce their role as solo ships. They want them to ...
- by Celeste Bane - at 2007.10.22 16:24:00
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3. T2 Siege Launchers - in Ships and Modules [original thread]
It's a pretty general consensus that T2 siege missiles are near worthless when compared to other weapons you can use.
- by Celeste Bane - at 2007.09.30 00:15:00
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4. Missions in high sec don't make sense... - in EVE General Discussion [original thread]
The huge problem with eve (other than laggy fleet battles and pos shooting) is the realism factor. Everything from storyline, items, pirate spawns, gameplay, guns, missiles doesn't reflect reality in the slightest bit at all. And it's already qu...
- by Celeste Bane - at 2007.09.23 03:08:00
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5. Arties need a change to make aplha strike usefull again - in Ships and Modules [original thread]
Uhh... The whole point of the HP buff was to REDUCE the time it takes to blow up a ship. That includes your alpha strike. For fleets, the alpha strike from artillery is twice that of a railgun. (Done the calculations)
- by Celeste Bane - at 2007.09.17 05:37:00
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6. Is it time to remove aligning for warp? - in Ships and Modules [original thread]
Pretty good and fresh new suggestions. ^_^
- by Celeste Bane - at 2007.09.16 20:03:00
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7. Why are Caldari ships so heavy? - in Ships and Modules [original thread]
Quote: If a ship can outrange all ships and still dictate range, they will win. Not saying caldari or amarr should be the way they are - just saying that a flat speedbonus(be it agility, mass or base velocity) to them WOULD make them the fot...
- by Celeste Bane - at 2007.09.13 21:33:00
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8. Chimera 50cpu boost.... a joke? - in Test Server Feedback [original thread]
Icome4u, Chill, and go use the EFT tool. The other carriers are nowhere close to the uberness you claim them to be.
- by Celeste Bane - at 2007.09.05 11:45:00
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9. Chimera 50cpu boost.... a joke? - in Test Server Feedback [original thread]
Eh? What is the problem atm? What type of setup you're trying to achieve? Quote: You won't last an hour in a fight, thats for sure. Good setup. Just not practical. You can't tank enough, your resistance won't be good enough. Cap is *alrig...
- by Celeste Bane - at 2007.09.04 19:04:00
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10. Chimera 50cpu boost.... a joke? - in Test Server Feedback [original thread]
What are you trying to fit? Rigs: 3x Capacitor Control Circuits Highs: 1x cap shield transporter 2x DCU 2x Large Smartbombs Meds: 2x Invul fields 2x Cap Recharger II 1x sensor booster II 1x Capital shield booster 1x Shield Boost Amp II Lows: 1...
- by Celeste Bane - at 2007.09.04 15:02:00
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11. if ( $Forum == "Church" ) { $ Dev = "God!"; } echo "Flame Suit On"; - in EVE General Discussion [original thread]
God is busy in his titan pressing the doomsday device.
- by Celeste Bane - at 2007.09.04 12:29:00
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12. WTA - You currently have 254 skills and 59,333,709 skill points - in Timecode Bazaar [original thread]
Just my opinion... You should really just set a price instead of playing the guessing game.
- by Celeste Bane - at 2007.08.24 10:24:00
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13. Extremely high speed ships. Is this good for Eve-online? - in EVE General Discussion [original thread]
Originally by: MITSUK0 Your talking about in gangs Originally by: Celeste Bane To be mediocre(10 KM/S), requires about 200+ mil + cheap wirings + and a command ship (gang bonus).
- by Celeste Bane - at 2007.08.20 15:07:00
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14. Extremely high speed ships. Is this good for Eve-online? - in EVE General Discussion [original thread]
Also.. to the posts saying that I am crying out for a nerf: Originally by: Celeste Bane + I am asking for speed to remain as it is. + I am asking for bumping damage in 0.0. + I am asking for T2 precision/range missiles/guns to be b...
- by Celeste Bane - at 2007.08.20 15:05:00
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15. Extremely high speed ships. Is this good for Eve-online? - in EVE General Discussion [original thread]
Here's a few fittings.. seems like a buncha peps don't believe you can get a 10 KM/S ship for 200+ Mil with cheap wirings. Let's start with the command ship in the gang that is giving the bonuses: Maxed warfare link skills. Implant slot 10 : skir...
- by Celeste Bane - at 2007.08.20 14:54:00
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16. Extremely high speed ships. Is this good for Eve-online? - in EVE General Discussion [original thread]
An introduction to speed tanking in Eve Speed speed speed.. The more, the better your defense. You can get it to the point where nothing in the game can hurt you, save but the cute little rapier/huginn. In general, to be extremely high(20+ KM/S...
- by Celeste Bane - at 2007.08.20 09:40:00
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17. Dictors and Dictor Bubbles - in Test Server Feedback [original thread]
Yes, I see your point. Yes, I agree that it is sensible that interdictor's should have their bubbles collapse when they warp away. However.. I'll rather have the game overpowered from the side of interdictors, than to have it overpowered from the...
- by Celeste Bane - at 2007.08.19 04:30:00
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18. Missiles... Isn't it time? - in Player Features and Ideas Discussion [original thread]
Originally by: Jaketh Ivanes If you read the explanation of missiles by the devs, missiles don't explode on impact, but rather in proximity. A torpedo might blow up about 500m from a target, so most of the explosion would not hit a small t...
- by Celeste Bane - at 2007.08.18 06:27:00
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19. Missiles... Isn't it time? - in Player Features and Ideas Discussion [original thread]
Tired of seeing an interceptor that's not even moving, get hit by a huge spanking cruise missile for 2 DPS? Or how about anything that is speed tanked, receiving near zero damage from any of your T2 precision missiles even though the missiles expl...
- by Celeste Bane - at 2007.08.16 07:30:00
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20. An ideia for titans. - in Ships and Modules [original thread]
Here's a better idea.. Upon detonation: 1) Paralysed completely for random 5-10 minutes. (0 cap, 0 regen. Everything is paralysed) 2) After the first 5-10 minutes, regains ability to move, use modules, and regens shields/cap normally. 3) Able to ...
- by Celeste Bane - at 2007.05.06 22:24:00
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